Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

Thursday, November 25, 2021

Reflections on STRIKE TEAM ALPHA, 30-Odd Years Later

Staying over at my grandparents' house when I was a child in the early 1990s, I found my uncle's trove of 1970s and 1980s geekdom. We're talking Doctor Who novels (I specifically remember Doctor Who and the Dinosaur Invasion), Dragon magazine, etc. And in particular a lot of tabletop war games, including Strike Team Alpha from 1978. That one was my personal favorite, largely because they had a dinosaur-like antagonist race called the T'Rana. Uncle John eventually let me take it home, but I misplaced it somewhere in my parents' house.


Well, after years of sporadically looking for a new copy (including finding and calling up the original creator, who sent me some pictures of game-manual artwork), I found one on eBay and ordered it (as part of a two-pack with Full Thrust, a British space-fleet tabletop game that's still in production today). Although I don't really like playing tabletop wargames, I do really enjoy the lore and I do remember liking Strike Team Alpha's storyline.

So on this merry Thanksgiving, I got the manual out of the plastic sleeve they sent it in and re-read it for the first time in close to 30 years. How did it hold up? Well here goes...

*The backstory predates Warhammer 40,000's "every faction is evil" darkness by nine years. Earth demands a 95% tax rate from asteroid colonists due to the massive self-importance of the people, or at least their leadership ("Earth being the self-acknowledged center of the Universe decided that its asteroid colonies were not paying the proper respect to the birthplace of humanity"). Colonies that cannot or will not pay are wiped out, prompting the surviving colonists to convert their habitats into generation ships and bug out for another solar system. Earth's population, rather than realizing their own greed and tyranny provoked this and failing to acknowledge the sheer courage this took, call this "the Exodus of Cowards." And when the belters foolishly reveal where they've set up their new homes, the result is the founding of a united Earth government that launches an incredibly destructive war of conquest. Like seriously, three-quarters of the colonists on Tau Ceti are killed in the opening nuclear attack and the subsequent "War of Reclamation" is specifically described in the manual as "a war of terror." One gaming scenario involves miners being used for forced labor rebelling and offering the metals they'd mined to mercenaries to help them re-establish self-government. And that's before the wars with the cat-like Sha'anthra (who wage wars almost for fun with other species or with each other) and the T'Rana (who are genocidal Explosive Breeders) kick off. And the outlying colonists, though they're clearly higher on the moral food chain than the Terran Federation, will often fight each other.

(The more I think about it, the more this sounds like Joss Whedon's space Western Firefly and its film adaptation Serenity.)

*Per the above, although the back-story isn't preachy and annoying, you can tell the politics involved. Not only is the initial exodus from Sol driven by a greedy centralized government that taxes people literally to death, but the Terran colonial occupation regime explicitly forbids ownership of energy weapons by private citizens or even local governments. As a result, colonial militias are equipped with broadly late 20th or early 21st Century assault rifles, machine guns, etc. despite the presence of literally predatory alien races, human pirates, etc. And many of the scenarios the game-book provides include colonial rebels and their hired mercenaries fighting collaborators and the Terran Federation years afterward. Live free or die, indeed. The game came out not long before Ronald Reagan became the U.S. President and reflects some of the zeitgeist of that era.

*There's an apocryphal quote out there that says amateurs talk about tactics and dilettantes talk about strategy, but professionals talk about logistics. And the logistics make sense. The game emphasizes small-unit combat because supporting a large army across interstellar space would be a nightmare. The frontier colonies are underdeveloped (likely intentionally, to keep them from rebelling) and the core industrial worlds are so far away. The supplies and gear for super-advanced weaponry used by the Terran Federation's Marines would have be carried across light-years. So campaigns would need to be short and sharp.

*Speaking as someone who is now vastly more knowledgeable about history than when he was eight, the war with the T'Rana looks a lot like WWII, particularly the last madness of Nazi Germany and Imperial Japan. We're talking an overly-aggressive enemy that fights to the death, literally eats their enemies, picks unnecessary fights that ultimately doom them, will destroy conquered territory rather than allow it to be liberated, etc. The end of the war looks like what would have happened if the U.S. had rejected both the atomic bomb and invading the Home Islands and decided to continue the conventional bombing/blockade...something that wouldn't work against something as large and self-sufficient as an entire star system. The T'Rana are (mostly) contained, but there are still raids.

*The game features tactical nuclear weapons, not just small nukes delivered by missile or aircraft that one might expect, but nuclear weapons deployed by individual soldiers. We're not just talking something like the infantry-operated Davy Crockett recoilless rifle that seems like something that would actually be useable (albeit unbelievably risky to due the fact a single infantryman or combat team could start a nuclear war), but nuclear hand grenades. The game was clearly devised in a time before precision-guided weapons that would allow more-accurate conventional weapons to be used in place of battlefield nukes. There are also fusion-beam weapons called "sunguns" that are sort of like flamethrowers, except one needs to wear anti-radiation protective gear.

*However, the game does feature something called a "battlerob," which is essentially a semiautonomous robotic light tank. Groups like Amnesty International have already spoken out against "killer robots," so this is something that's going to be a political issue in the future.

*The game also features rocket-propelled explosive ammunition, much like Warhammer 40,000's bolters.

*One of the play-testers was George Alec Effinger, a noted science fiction writer and winner of both Hugo and Nebula Awards.

*There are quite a number of typos in the manual.

Verdict: Still a fun world to blow things up in (and it was interesting that many concepts were used in later, more successful games), but finding a copy (and especially finding the Ral Partha figures designed for the game) is going to be a real pain. It'd be nice if there was licensed fiction set in this world (that's one reason I reached out to the original creator), but that seems a bit...unlikely at this point.

Saturday, November 13, 2021

Chamberlain Grows a Spine and a German-Soviet Truce: Two WWII Alternate Timelines

The premiere alternate history forum on the Internet once again doesn't disappoint, with two interesting new timelines for your entertainment. Both are set during World War II, one beginning before the war actually starts and the other in 1942 or so. Here goes...

Defying The Storm-The mighty CalBear, the gear-head who wrote a post on this blog about the failure of the Iraqi Army against ISIS and a book-length alternate history on how the Nazis taking Stalingrad could have extended the war into the 1950s, came up with a somewhat more subtle scenario. The divergence is that Dr. Morrell, Hitler's doctor who was feeding him all sorts of drugs, is killed by Allied bombing and Hitler's new doctor discovers just what his predecessor was doing. Hitler is weaned off the various drugs and is much more clear-headed and not so nuts. Meanwhile, Stalin develops a kidney infection, ignores his doctors' advice, and dies just as the Soviets win the Battle of Kursk. As a result, the vague talks of a separate peace in 1943 that didn't go anywhere result in a compromise peace. Germany keeps the Baltics and parts of Ukraine and returns some territory to the Soviets, who in turn resume their pre-war trade with Germany. There's also some puppy-kicking by both sides--the Germans agree to return all Soviet prisoners of war, with those who fought for the German army specifically identified, while the Soviets in turn deporting all Soviet Jews into German-occupied Poland (!!).

(Just in case we forgot just how malignant the totalitarians were. CalBear's book depicts what the Nazis wanted to do to the Russians if they won, which would have been vastly worse.)

Now Germany is able to rely once more on Soviet oil and grain and can move its forces into Italy to contest the Allied advance and into France to deter a large-scale invasion. But the United States is about to unleash the atomic bomb and neither the Germans nor the Soviets think this peace will last. Things are about to get very interesting. This whole scenario was inspired by this depiction of a naval battle between the 1945-level U.S. Navy and what the Germans could have had if they'd won--or at least not lost--the war in the East, so we might be seeing that scenario at some point.

(EDIT: Owing to some forum drama about whether the USSR would have made such a peace treaty, the thread may have been moved to a members-only section. If you click on the link above and you go to a log-in screen, that might be what happened.)

Munich Shuffle: 1938-1942-This one diverges from our history during the Sudetenland Crisis. British Prime Minister Neville Chamberlain is injured in a plane crash upon returning from a diplomatic visit to Germany. This delays the Munich Conference until after the Nazis' infamous Kristallnacht, which disabuses Chamberlain's notions that Hitler could be reasoned with. Although Czechoslovakia cannot be saved, British rearmament starts earlier than in real history and this has consequences, most obviously when the Germans attack Norway. The Germans also don't get Czechoslovak assets in British banks, something that will likely have some negative economic consequences for them.

(The book Wages of Destruction describes just how much of the early Nazi economy was smoke-and-mirrors nonsense kept going by loot from their earliest conquests, like the Austrian and Czechoslovak gold reserves.)

So if you're interested in World War II and in particular things that could have gone differently, these are both worth a read.

Wednesday, July 14, 2021

Movie Review: VALERIAN AND THE CITY OF A THOUSAND PLANETS (2017)

While I was at Videodrome renting a copy of The Abyss for a future Myopia Movies podcast episode, I saw a copy of the film Valerian and the City of A Thousand Planets, which I thought about seeing in theaters back in 2017, dawdled, and ended up missing. Like my father says, if you wait long enough, "I don't know," becomes "no." I eventually got around to renting the film, and now it's time to review it.


The Plot

In the distant future, humanity is one of a vast number alien species coexisting throughout the galaxy and what was once the International Space Station has grown into a galaxy-traveling city of millions. It's also the base of operations for an interstellar police force, two agents of which are Major Valerian (Dane DeHaan) and his partner Sergeant Laureline (Cara Delevingne). Although they both clearly have romantic feelings for each other, she isn't content to be one of his many sexual conquests and he's commitment-phobic.

Into this drops a mission to retrieve a rare "Mul Converter" from a gang of black marketeers. The two officers stumble into a conspiracy involving a planet officially erased from the records and a high-level military cover-up.

The Good

*The acting and characterization are very good. I really liked DeHaan and Delevingne playing their characters as essentially Harry Potter's Ron and Hermione, if Ron were James Bond in terms of martial capability and libido and Hermione were much more sarcastic and rebellious and had a shorter temper and more explicitly traditional views about sex and family. The two have really good chemistry and are fun to watch.

*Writer and director Luc Besson, the mastermind behind The Fifth Element, is clearly having a blast adapting one of his favorite comics to the screen. It's clearly a labor of love and very well-done. This shows in the casting--Besson put in the effort to cast well-known performers like Clive Owen and Rihanna and the costuming, art, etc. are all awesome. Owing to the obscurity of its source material, it's a hell of a lot more interesting than the endless remakes and sequels of more well-known films that dominate today's market.

*The overall plot is a lot more thoughtful than a lot of sci-fi films.

*There are some good uses of "show, don't tell," like a scene early on when Laureline uses the ship's computers to make a point about Valerian's love life.

*There are a lot of fun action sequences.

*The opening montage in which the International Space Station grows to include more and more Earth nations as well as increasing numbers of alien species to the point it becomes a city in space is very well-done, and even includes some cool science bits like how artificial gravity is introduced.

*Although this is hundreds of years in the future, religion--touched on however briefly when Valerian and Laureline are about to go on a mission and during a conspiracy flashback--is something that still exists and is respected, even by a lothario like Valerian. Valerian's offer to find a priest specifically is also a nice tie-in with Laureline from the comics--she was a medieval French peasant who was brought into the future and thus likely to be an actual Catholic.

The Bad

*The movie is about thirty minutes too long. This wouldn't be a problem if an entire subplot involving Laureline getting kidnapped--something that shouldn't be possible if her armor and martial skill are half that of Valerian's--got cut down or excised completely. Seriously, it basically came off as an excuse to have a Rihanna dance number, plus it also relies on a section of the titular space station essentially being off-limits to federal law enforcement agents. That makes no sense.

*There's a sequence at the end where a character introduces some elements that would make the overall situation much more morally gray, but it isn't handled well. And Valerian and Laureline make some ludicrous deductive leaps to figure out parts of it. More details about the war we see before we meet Valerian and Laureline would have been nice, as it would explain a villain's actions.

*There are some Chekov's guns that are put on the mantle but not fired. Valerian's promiscuity could have caused problems during the main plot--perhaps he's betrayed by a bitter ex-lover--but it doesn't really come up.

*There's also a major suspension-of-disbelief problem with a group of aliens who play a key role in the climax of the film.

*Early on some people our heroes are supposed to be close to get killed, but they don't seem to care.

The Verdict

It's definitely good and I hope that Besson eventually gets his way and produces a sequel, but it's got some flaws. Worth a rental, or buying cheap. 7.5 out of 10.

Monday, May 31, 2021

(Current) Book Copy For SERPENT SWORD: BATTLE FOR THE WASTELANDS #2

Just submitted Ch. 9 of Serpent Sword, the sequel to my military fantasy novel Battle for the Wastelands to my writing group. Per my earlier blog post, I hope to get the novel completed and published before the end of 2021, and based on word counts I'm probably around halfway to finishing it. Running it through writing group, getting professional editing, etc. will take time so I imagine it'll be close, but it's still doable.


In the meantime, here's the current draft of the book copy. Spoilers for the first novel, so be ye warned.

“Killing a cannibal overlord was just the beginning. Now there’s a war to win, and the odds are getting worse.

For capturing a dirigible from the cannibalistic Flesh-Eating Legion and rescuing rebel chieftain Alonzo Merrill, Andrew Sutter earned a promotion. Now the rebel armies are carving a bloody swathe toward the old capital of Jacinto. Victory seems near as the man-eaters crumble before the Merrills’ salvaged Old World arsenal.

But Grendel, first lord of the Northlands, marches south to turn back the tide. Although he had planned to betray the Flesh-Eaters and replace them with his son by Alonzo’s captive sister Catalina, Grendel cannot let the rebels’ defeat of the Flesh-Eater ruler go unavenged. He brings with him hundreds of thousands of reinforcements and Catalina herself as bait.

With Jacinto under siege and enemy armies drawing ever-nearer, Andrew and his friends must descend into the occupied city of Long Branch to rescue Catalina and confront the dreaded first lord himself.”

The title is the operational name for the assault on the Long Branch citadel. Given how Grendel's personal dirigible is called the Nicor — a Norse word for "water-monster"  and bears a dragon-head on its prow, giving the mission to kill him that name seems appropriate.

(Look closely at the cover and that's the Nicor floating over Long Branch's citadel. Imagine a Viking longship updated for steampunk warfare.)

Tuesday, September 1, 2020

Book Review: THE LION AND THE UNICORN (2020)

British independent science fiction and fantasy writer Chris Nuttall has another story out in his "Ark Royal" series. I don't think I've read anything in this series before, so let's be off into a world of aliens, space warfare, and mayhem...


The Plot

The zombie apocalypse in space. I'm not making this up. That's the thrust of the plot. Humanity and several alien races are doing battle with what is essentially a sentient plague that has infected many worlds and turned the populations into a singular hive intelligence. Said hive intelligence has industrialized shipyards, space fleets, etc. and it's expanding like, well, a virus.

(Rather appropriate given the circumstances in which I'm writing this review.)

Captains Thomas Hammond and Mitch Campbell, the first a conservative old war-horse and the latter a a less-experienced but far more daring new captain, are placed in charge of two new warships. And among the enlisted ranks, Royal Marine Colin Lancaster and gunboat pilot Tobias Gurnard have to face the demons their youth in Liverpool have set upon them.

If they don't, they're all dead. And humankind and its aliens might die with them.

The Good

*Although the book is actually the fifteenth in a larger series, it essentially stands on its own. Events that happened in previous books are introduced smoothly as part of a character's background rather than something the reader has to have read about in order to enjoy the current book.

*The book is overall a fast and entertaining read, perfect for the elliptical exercise sessions where I typically indulge myself with e-books. The last quarter or so of the novel is particularly gripping.

*Chris begins the novel by hanging a lampshade on several ridiculous sci-fi tropes, including Star Trek's infamous exploding consoles. However, with that one he also plays it straight, explaining just how it might realistically work. I thought that was fun. There are also a couple riffs on Superman and S.M. Stirling's Draka that science fiction fans would appreciate.

*I liked Colin's arc as he realized how much of a bastard he was to Tobias when they were students and how he handles his return to the boarding school and dealing with both former cronies and enabling administrators who hadn't grown like he has. I also liked how Tobias struggled with the low self-esteem and paranoia that a youth of horrific bullying had inflicted on him.

*The concept itself is pretty cool. I've read zombie stories and am familiar with the concepts of body-snatching, demonic possession, etc. even though I haven't consumed any media about them, but I don't think I've ever read a story with a "virus space empire" as the enemy before. And the possibilities for trouble such an enemy can produce are pretty clever when every conceivable living thing can be infected.

*There are a couple fake-outs that Chris throws our way that keep the story from being predictable.

*The book sets up more adventures that I'd definitely be up for reading.

The Bad

*Those who've read a lot of Chris's work will notice some stock characters like the nerd with a chip on his shoulder because of boarding-school bullying or the nobleman who married for family duty more so than love who has to keep track of an elaborate social circle with debutante balls and parties and has entailed assets. Those tropes existing in the past or fantasy worlds that mimic the past like his Zero Enigma and Schooled In Magic series make sense, but the Ark Royal series is supposed to be set in the future. I could imagine the modern-day British navy reflecting these types of class distinctions, but hundreds of years in the future? Cultures change a lot, and they can change very quickly. Compare Britain of 1945 with Britain today.

*Although there's much talk of how humanity and its allies are losing the war against the virus, I never really got the urgency of the situation. If there were more horrors--worlds falling, refugee fleets getting quarantined in deplorable conditions or nuked lest they bring the virus with them, people getting scapegoated for the disease and murdered like medieval Jews--on-screen, I would have gotten that better. With coronavirus crisis still ongoing, there are plenty of horrors to crank up to eleven. I'm actually getting some Cozy Catastrophe vibes.

*The book makes references to people who'd been infected but been freed from viral control after a relatively short time (the most is a few months), but characters also speculate about what it's like to be infected by the virus--whether an infectee's consciousness just goes to sleep and never wakes up or whether they're helplessly watching as their body does the virus's bidding. This is something that should be well-known among the rank and file, if anything for the propaganda value--if the alternative to victory is an endless And I Must Scream trapped in one's own head, that'd be quite a motivating factor to give one's all for victory. The book makes a reference or two to labor unrest and scaring the hell out of people so they don't undermine the war effort is a missed opportunity.

(Later in the story characters start talking about being infected by the virus as being "a living death," but it would have been better if this was something mentioned earlier.)

The Verdict

Definitely worth reading once and a worthy addition to the Ark Royal series. 7.5 out of 10.

Thursday, November 28, 2019

Alternate History Scenario: A Secret German Atomic Bomb?

Here's the latest interesting scenario from the alternate history forum--what if Germany had a secret nuclear arsenal? Given how anti-nuclear much of the German public is to the point they'll shut down nuclear plants and go back to coal, even if it means increasing carbon-dioxide emissions, and anti-military, plus the absolute fury that would result from countries Germany ravaged during World War II if this was discovered (the treaties that allowed German reunification renounce forever nuclear weapons, for starters) it seems unlikely. That said, democratic states can be swayed by popular opinion, but a dictatorship has much less reason to care.

So behold "Die Atombomben der Bundesrepublik: An Oral History of Germany's Nuclear Weapons Program," in which the new chancellor of the Federal Republic of Germany learns that the reason the East German leadership was treated so leniently after the fall of the Wall is because they bequeathed a secret East German nuclear arsenal to the new united Germany. Unlike South Africa, the new leadership decided to keep said weapons rather than dismantle them. And given the drama that would result if this ever became public, only a few top military officials and the chancellor themselves are aware of this--the new chancellor receives a special one-hour briefing upon their ascension.

(That reminds me a lot of the reveal in I think Harry Potter and the Order of the Phoenix that the Muggle Prime Minister is only informed of the existence of a secret magical society in Great Britain when they take office and it's a massive shock for them.)

The author has gone into a lot of detail about the suppression of the Prague Spring, the East German internal political situation, East Germany's infamous espionage apparatus, etc. It's a really interesting read.

Thursday, May 24, 2018

Blast from the Past Movie Review: Stargate (1994)

The first time I saw the movie Stargate, I was in late elementary or middle school having a friend spend the night over and I'm pretty sure we'd rented it from a Hollywood Video. That's how long ago it was. The second time I saw it with some of my church friends, who had a tradition of a double feature and then going to the Chinese Buddha in Atlanta for midnight-or-later Chinese food, after I graduated college.

Well, the third time I saw it, it was for Myopia: Defend Your Childhood. Here's the podcast. And now for the review.

(Let the record state the version I saw was the extended version, which has a different beginning than the theatrical version.)


The Plot

On Earth in 1928, an alien artifact is unearthed in Egypt by an archaeologist with a young daughter Catherine. Flash forward to the present day and Dr. Daniel Jackson (James Spader), a fringe archaeologist on the verge of homelessness, is recruited by the grown up Catherine Langford (Viveca Lindfors) to translate the hieroglyphics on her father's artifact--which are in ancient Egyptian.

It's soon discovered the artifact is a stargate to a distant world and a military team led by the troubled Col. Jack O'Neill (Kurt Russell) is dispatched to explore it. There they find the distant descendants of Egyptians, led by the priest Kusuf (Erick Avari). Jackson befriends Kusuf's daughter Sha'uri (Milli Avital) and O'Neill his son Skaara (Alexis Cruz), but things get complicated when a tyrannical alien masquerading as none other than the god Ra (Jaye Davidson) shows up.

The Good

*The movie starts out with a bang with an alien spacecraft landing in ancient North Africa (extended edition), followed by the discovery of the buried stargate (the theatrical opening and, and in the extended version, it includes some of Ra's soldiers who'd been buried with it or attempted to come through after it had been buried and didn't survive). Then we see Dr. Jackson getting humiliated for his alien theories--that turn out to be right--and the game is on.

*The back-story for Col. O'Neill and his son is exposited in an "as you know Bob" fashion, but this time it actually makes sense--one of the two soldiers sent to "reactivate" him honestly doesn't know why he's acting so weirdly, so the other guy needs to fill him in.

*Per the above, the relationship that O'Neill develops with Skaara makes a lot of sense and is generally well-done.

*When we meet the beasts of burden the peasants of Abydos use, they use practical effects, and these are good practical effects. It looks like Dr. Jackson is interacting with an actual animal. Since so little CGI is used, the special effects have aged well in the 24-odd years since the movie came out.

*The arrival of Ra and his entourage of Abydos is well-done. So are the armor and equipment of Ra and his minions (in the SG-1 TV series they're called Jaffa and they're augmented humans who serve the "gods")--they're designed to look as though they inspired Egyptian gods and iconography and they work. The armor and gadgets are also practical effects generally speaking, so there's no risk of good-for-its-time CGI aging badly.

*Sha'uri and the other villagers have pretty good teeth and that actually makes sense--if they're transplanted Berbers or other North African peoples from the pharaonic or pre-pharaonic period of Egypt and retain their traditional diets, they wouldn't have very much if any sugar. The increased availability of sugar owing to the Caribbean plantation system is what led to growing dental problems--Queen Elizabeth I of England had black rotten teeth from snacking on sugar.

Of course, their teeth might have gotten worn out in other ways--ancient Egyptian bread might have actually had sand in it.

*One of Ra's henchmen has a particularly creative death.

The Bad

*When the American soldiers leave the pyramid on Abydos, it's pretty obviously a matte painting behind them.

*The soldiers other than O'Neill are pretty interchangeable. They don't get a lot of differentiation beyond Kowalsky being a bit of a hothead.

*Dr. Jackson and Sha'uri are pretty obviously making eyes at each other not long after he arrives. Just how old is she? Avital would've been 22 and Spader 34 when the movie came out, but I got teenager vibes off the character, at least at first. The second viewing I remember some ribald commentary about the age difference.

*In one scene, Dr. Jackson is allowed to wander around Ra's spacecraft. This is after hostilities have occurred between the American troops and Ra's soldiers. It'd make more sense if he were forcibly taken into Ra's presence as soon as possible.

*Not going to go into further detail for reasons of spoilers, but Ra really needs to study nuclear strategy. His scheme would generate only around half the destructive power of the eruption of Mount Pinatubo when I was a little kid, and in a fairly isolated area too. There's only one way I can possibly think for Ra's grandiose claim to actually bear fruit, which you can see at this post here, but it's a long shot.

The Verdict

The third time around is up with the first in terms of fun. 9.0 out of 10.0. It's not great cinema, but it's entertaining. I never watched the TV show (other than part of one later episode that seemed so silly it really soured me on the whole concept), but the story expands well beyond the film if you'd like to see how far down the rabbit hole it goes.

Sunday, April 15, 2018

A Grimdark Alternative Ending for the 1994 Stargate

The following discussion contains spoilers for the 1994 science-fiction film Stargate, although given how the movie is 24 years old I don't know why that's important.

In the film, Ra plans to send an American nuclear warhead back to Earth, enhanced with the type of materials his advanced technology uses (in Stargate SG-1 it's called naquadah). He states this will enhance the warhead's power 100 times and claims that he created human civilization and now he will end it.

Hold it right there. Assuming that the military sent a W78 nuclear warhead through the Stargate with O'Neill, that's 350 kilotons. A nuke enhanced with naquadah to 100x its force would be around 35 megatons. That's around a third more than the 1960s-era B41 nuclear weapon. Mount St. Helens' eruption was 25 megatons of explosive power, while Mount Pinatubo was around 70 megatons. So Ra sends the nuke back through the Stargate and it detonates in the decommissioned nuclear silo that was the base of operations for the mission. Assuming he can remotely detonate it through the gateway, he's basically just caused a volcanic eruption in the U.S. Rocky Mountains, and that assumes the mountain on top of the explosion cannot contain it. After all, underground nuclear tests generally don't disturb the surface that much.

Mount Pinatubo caused a worldwide temperature drop of one degree, and that was with smoke, gas, and other crap continuously pumping into the atmosphere from the bowels of the Earth and spreading all over the world rather than a one-time big bang and, depending on what's around it, a big radioactive forest fire. Assuming the equivalent of Mount Pinatubo, Ra has just caused--maybe--a repeat of the Year Without a Summer in 1994. That would suck if it causes drought and famine in marginal areas, but it would not destroy modern civilization.

That said, there's a more grimdark possibility here. If there's a major nuclear detonation in the US, it could potentially lead to a confrontation with Russia, although I doubt President Clinton would have ordered a nuclear strike not knowing what happened. Assuming the US panicked and launched on Russia and the Russians fired back, you could have a civilization-ending nuclear exchange depending on what missiles are fired, where they detonate, etc. Bonus points if there's a nuclear winter to cause famine and ecological collapse in otherwise unaffected areas.

Ra (or some other opportunistic Goa'uld who notices) could wait a few years or decades for civilization to collapse, show up and pull his "I'm a god" trick on the debased, uneducated descendants of the exchange survivors, and assume control over Earth. I'm now imagining the Earth's surviving libraries as the equivalents of the fresco Sha'uri showed Dr. Jackson that depicted Ra bringing Earthlings to Abydos and the rebellion that ended his rule on Earth thousands of years ago.

Of course, Ra in the movie doesn't actually seem powerful to pull that off, even if post-nuclear civilization is reduced to medieval levels. He's got a couple fighter jets, one spaceship, and a few guards with armor resembling that of Egypt's gods. The basis of his rule is deception, not raw strength. He might not be able successfully take control of Earth, although one of the TV series' Goa'uld with their planetary empires, navies, etc. would.

That said, I could easily imagine him taking control over part of it. Maybe he keeps Dr. Jackson alive using the sarcophagus long enough to see him returning to Egypt and re-establishing himself as god there once more.

How's that for a Downer Ending?

Sunday, November 12, 2017

Another Military SF Novella: "Discovery and Flight"

Back in April, I blogged about my military scifi novella "Ten Davids, Two Goliaths," set in Lindsay Buroker's Fallen Empire universe. I've been really busy with real-life work stuff, so outside of my newsletter I haven't had the chance until now to reveal the sequel, "Discovery and Flight."


Here's the Amazon blurb:

A month has passed since Lieutenants Geun Choi and Tamara Watson and the other pilots of the Alliance's Dragon and Raptor squadrons destroyed the Imperial cruisers Achilles and Sarpedon. Now the Empire is brutally striking back, dispatching a fleet of warships to destroy the Alliance's outpost in the Kir Asteroid Belt.

Choi and Watson now have to face an enemy far more skilled and dangerous than two cruisers with trainee crews, one bent on their total annihilation. Fighting alongside them are expert Alliance pilots Alisa Marchenko and Bradford Tomich, but even their help might not be enough. Who will live and who will die when the Imperial battle-group comes knocking?

Taking place before and during the events of Lindsay Buroker's short story "Remnants" and after Quinn's previous novella "Ten Davids, Two Goliaths," this tale set in Lindsay Buroker's FALLEN EMPIRE universe will thrill fans of STAR WARS, FIREFLY, WING COMMANDER, and the adventures of Honor Harrington.

I'd planned since the publication of "Ten Davids" that the buddy-pilot duo of Geun Choi and Tammy Watson could be a Rosencrantz and Guildenstern way to depict the early days of the rebellion against the Sarellian Dynasty. After all, the play "Rosencrantz and Guildenstern are Dead" tells the story of Hamlet from the point of view of two minor characters, and other than a couple short stories, Buroker generally doesn't discuss what happened before. Although "Ten Davids" depicts an incident that is never described in the main series, "Discovery and Flight" showcases the battle immediately before the events of Buroker's story "Remnants," which you can find in the You Are Here anthology.

"Discovery and Flight" is the tale that also changed the most in the telling. I'd made the characters in "Ten Davids" purely original because nobody would think characters who appear in the canonical series would be in any real danger, a common problem with prequels. However, I'd noticed sales for "Ten Davids" declining relatively rapidly after the first two months and suspected one cause was the complete non-appearance of any canonical characters. Given how series regular Bradford Tomich is depicted as sexually promiscuous, having him after female lead Watson made a lot of sense, while "Remnants" explicitly describes series protagonist Alisa Marchenko flying for the Alliance in that battle.

(Also, Tomich in the main series is a more complicated character than just a Casanova wannabe and the events told but not shown in "Remnants" would give him plenty of chances to show his legitimately heroic side. I wanted to avoid Flanderizing him into a mere lecher.)

I also changed some of the mechanics of the battle based on discussion in a guest post I wrote for "Ten Davids" on the blog of notable indie science fiction writer Chris Nuttall. Some of his readers took issue in the comments section with my idea that Billy Mitchell's theories on air power vs. ships could be transferred seamlessly into space combat, and some of what they said rang true to discussions on the Battlestar Galactica forums about how formidable a capital ship's flak batteries would be and how American ship-based antiaircraft guns became more effective against Japanese aerial attacks as World War II went on. When I posted about "Discovery and Flight" on Chris's blog, it got the discussion going again.

So if you liked "Ten Davids, Two Goliaths," I'd encourage you to read "Discovery and Flight." The more of these I sell, the more likely I'll write the planned third Choi and Watson novella, "Torpedo Protocol" and the Imperial-centric companion novella "Fallen Titan."

Friday, April 21, 2017

My New Military SF Novella Is Here!

This past Wednesday evening, my first original Kindle project in years (if you don't count the audio version of my horror story "I am the Wendigo," since that was a different edition of an older work) went live. Behold my science fiction novella Ten Davids, Two Goliaths, set in Lindsay Buroker's FALLEN EMPIRE universe.



Here's my Amazon blurb, which I wrote myself...

The Tri-Sun Alliance has been nibbling at the edges of the Sarellian Empire, attacking isolated patrols, supply convoys, and even civilian supporters of the regime. But now Alliance intelligence has learned of something worth gambling their limited combat power--a pair of Imperial escort cruisers on a training mission near an isolated world.

Helping command the attack is Lt. Geun Choi, a former Imperial fighter pilot disgraced by an act of mercy. Serving under him is Tamara Watson, another ex-Imperial with demons of her own. But whatever their pasts, the two must improvise or die when it turns out the intelligence that sent them on the mission wasn't complete and the carefully-planned ambush develops complications.

Taking place before pilot Alisa Marchenko met her future engineer Mica Coppervein and well before the Empire fell, this tale set in Lindsay Buroker's FALLEN EMPIRE universe explores the early days of the Great Rebellion. Fans of STAR WARS, FIREFLY, WING COMMANDER, and the tales of Honor Harrington will enjoy this adventure.

If you're into military sci-fi or space opera, or just want to see Billy Mitchell's theories on air-power vs. ships tested out IIIN SPAAACE, then you might like this. It's around 10,000 words long, so it won't take very long for you to read and enjoy. There's one small problem in that Kindle Worlds is for some reason limited to American (USA) readers only, but there is a way around that. Visit this link here for more.

This story (and some consulting work I did for Ms. Buroker) would not have happened if I weren't a regular listener to the Science Fiction and Fantasy Marketing Podcast. So if you're looking for some advice on how to sell and market your work, check it out.

Friday, April 14, 2017

A Fan-Fic Idea That Made Me Tear Up...

I have very little interest in watching the show Life After People because it's my understanding that the early episode(s) devote a great deal of time to the grim fate of pets left trapped in houses after all humans mysteriously disappear. Like, "Let's look at a hungry dog trying to tear through plastic into a loaf of bread" or "let's watch this cat try to open a door" level of detail. Seriously people, it's supposed to be educational, not a freaking tear-jerker.

However, I came across the LAP Wiki and found this article about U.S. Marine Corps German Shepherds. Basically they'd leave Camp Pendleton and form a dog pack called "The Last Marines" and survive for years, out-competing the local coyotes.

I'm a member (and technically an admin of) the S.M. Stirling Appreciation Society Facebook group, which is dedicated to the works of S.M. Stirling. Stirling himself is a regular participant, offering his fans behind-the-scenes details of his works. His most successful series is known as the Emberverse and begins with the novel Dies the Fire. Basically one day in 1998 all technology fails--no electricity, no internal combustion, no firearms. Within a year, 90% of the human race is dead. Most of California ends up a Death Zone where nobody lives except bands of cannibal savages.

This inspired me to write up the following proposal for a fan-fic, since many members of the group write semi-canonical fan-fic in this world. I don't have time to write it myself and I don't have the technical knowledge, but if anybody wants it they can have it.

Me: The story follows a pack of military K-9s (with or without their human handler) who survive the collapse of civilization and live in the wild. Heck, tell the story from their POV (xeno-fiction) and call it "The Last Marines." Heck, if you want a heartwarming ending, I'm imagining years later a descendant of one of those dogs raised in military K-9 ways by previous generations of dogs encountering surviving (human) descendants of US Marines from elsewhere (say a training detachment in an isolated area hooks up with/protects a group of survivors) and recognizes them as kin.

Another person, who is familiar with German Shepherd dogs, wrote the following:

This is cool. I have had GSDs for a few years. They would probably go looking for humans - they like the companionship. It would be interesting if a few were intact - then they could breed with coyotes. My GSD has a prey drive - he has, and would, eat a prey he can hunt. So far, rabbit was the largest one he caught and ate. But if they team up - the sky is the limit.

My response:

If they're naturally inclined to look for humans, perhaps "The Last Marines" wander California during the die-off, helping, say, catch runaway livestock or wild animals for a starving group of refugees under a bridge, ambushing and massacring a group of Eaters about to attack a "clean" survivor band, etc.

They could become the subject of legend among the survivors, as a sort of group of canine knights-errant. Perhaps that's how they come into contact, years later, with a group of human Marines (or their children raised in that culture)--the human Marines recognize obvious Marine stuff (do K-9s have "dog vests" or a particular habit or quirk they're trained into?) and seek them out.

For a heartwarming moment, set the contact with the human Marines in a years-later epilogue in which the oldest dog in the pack, the last of the original K-9s, lives just long enough to encounter the human Marines before going off to a long-deserved rest.

I'm not crying, you're crying.

Yes, that story brought tears to my eyes. I don't want to own a pet because I recognize the awesome (in the awe-inspiring sense, not the "AWESOME!" Ninja Turtles sense) responsibility it involves, but I do rather like dogs.

Saturday, April 1, 2017

Book Review: FIELDS OF FIRE (2017)

Marko Kloos' saga of young infantryman--now an officer--Andrew Grayson and his pilot wife Diana Halley unleashed another installment at the end of February with Fields of Fire, the fifth book in his awesome FRONTLINES series. I've read it twice so far (it's a very fast, engaging read) and now it's time for the review...


The Plot

Having defeated an assault by the alien Lankies on Earth (and apparently a couple more probes since then), the time has come for the nations of Earth to attack Lanky-held Mars and take it back from the aliens. Grayson returns to his role as a "pod-head," launched from a spaceship to call in orbital or nuclear bombardment on the ground, while Halley, having recovered from injuries incurred in the previous novel Chains of Command, will help fly in other forces once the beachheads are established.

But the Lankies have had a year and more to fortify Mars, and it won't be easy...

The Good

*Like the other books in the series, it's a very fast and engaging read. The first time I read it, it took only a couple days, in multi-chapter chunks. The second time around it was mostly gym reading, with a few bits done outside of my local LA Fitness. No more than four to six hours either time, with the second time probably less. Time flies when you're having fun, and I was having fun indeed.

*Per the above, once Grayson leaves Earth, this start rolling really fast and never let up. We have the Crowning Moment of Awesome battle in orbit, then the landings begin. Things go well, but then they go into the crapper real fast. And I kept reading to see what happened to Grayson and Halley.

*In one of my earlier reviews I pointed out that the Lankies in one of the books weren't described physically very well, but that's not a problem here. The descriptions are a lot more vivid and that's great.

*Some of the nasty surprises the Lankies unleash on Mars are foreshadowed early on.

*Kloos expands the world by introducing the reader to the EuroCorps, the German-dominated European federal military. The EuroCorps focuses on advanced, elegant technology, much like the efficient German engineering of today. The united Europe is also strongly anti-nuclear, a cultural continuity from Germany today that was no doubt amplified by the limited nuclear conflict that occurred around 100 years before the story began. It was very interesting to read about them, especially since Kloos was born in what used to be West Germany and served in its military during the Cold War.

*There are so many cool little details that one doesn't get them all on the first read. I didn't notice an interesting new characteristic of Lanky seed ships until the second read.

*The book explicitly ties itself in with the Frontlines Requiem comic series that tells what was going on in the Earth system during the events of Lines of Departure and Angles of Attack, including the Lanky conquest of Mars and the desertion of the North American Commonwealth's political elite with the most advanced military equipment.

*There are some amusing inside jokes, like the Battle of 47 Northing. 47 North is Amazon's science fiction imprint that picked up the FRONTLINES series after Kloos experienced remarkable success self-publishing it, and "northing" and "easting" is a way of marking coordinates on a map. During the Gulf War, there was the Battle of 73 Easting, for example.

*We finally learn why Halley is alienated from her family, to the point she hates her own first name.


The Bad

*There are repeated references to aircraft losses, some of them quite substantial, but the Lankies groundside don't have any sort of ranged attacks, let alone antiaircraft capability. The only time "on-screen" we see Lankies taking out aircraft is if they're close enough to grab them, although in the first book Terms of Enlistment an aircraft that made an attack run on a Lanky terraforming tower is taken out by something.

The Verdict

Chains of Command I didn't like enough to review it (it wasn't bad, it was just okay), but this is an excellent return to form. 9.0 out of 10.

Thursday, February 14, 2013

Incursion Report: Highway 86, Arizona

ABOVE TOP SECRET

TO: (Redacted)

FROM: (Redacted)

SUBJECT: Arizona Incursion

THE INCIDENT

The day we have all feared has finally arrived. The extraterrestrial conflict that has been brewing in the outer solar system since the late 1990s has finally spread to Earth.

Although our reconnaissance has been spotty at best, our space telescope detected energy spikes indicative of a large space battle near Jupiter. (Redacted) will have more information as to the specifics of the battle, but we do know three small Snake vessels pursued a larger Gray craft toward Earth. Based on the report of a surviving eyewitness, the Gray craft was damaged and its crew was making repairs. That they would need to land here seems odd given how both species have space technology centuries in advance of our own, but perhaps the Grays' extra-vehicular repair capability was damaged or destroyed.

The first reports of a shooting star were made at around noon, while radar from the Tuscon airport briefly detected the Gray ship as it passed over the Organ Pipe Cactus National Monument. The three Snake ships came hard after it and just barely avoided a massive follow-up radar sweep by the alerted airport and some local National Guard aircraft. Our supplying them a fabricated report from Kitt Peak National Observatory about an expected meteor shower got them to stand down their AWACS aircraft and impose delays on local civilian aircraft for much of the day, avoiding an immediate breach of secrecy and likely preventing the substantial human casualties unprepared National Guard units would have incurred encountering even a small alien force.

By the time our personnel arrived, the battle was largely over. Two Snake craft had been forced down in different places, while the third was in the process of finishing off the already-wounded Gray ship a fair distance from the original landing site. Fortunately two companies of our specialist troops were close enough to move overland and surprise and destroy the remaining Snake craft and detain the survivors after an hour-long firefight, albeit at the cost of twenty dead and forty wounded.

If any head must roll for the deaths of our brave men and women, let it be mine. Any spacecraft would probably have radar or something approximating, but unless it was a dedicated ground attack platform, I doubt it would have anything resembling JSTARS. It was my decision to limit aircraft involvement to helicopters lifting off from trucks once the aliens were engaged rather than hitting the aliens from beyond visual range with artillery and aircraft to soften them up first. Alerted, the craft would have been able to inflict significantly more damage and if not triumph (a very real possibility), flee and alert the Snake fleet.

Captured in the incident were three small Snake craft suffering varying degrees of damage and a larger Gray craft that was all but destroyed. Five live Snakes and seven live Grays have been captured, while we have recovered twenty Snake and twenty-three Gray bodies.

IMPLICATIONS

It appears we've retained secrecy, but we were lucky. The one surviving civilian eyewitness, apparently an illegal immigrant from Mexico, died of wounds inflicted by the Grays before the battle despite our best efforts. He did not know if others survived, but there's been no noise even from the usual suspects. If anyone else saw what happened, they're being awfully quiet. That will suit our purposes for now, but if there were any other witnesses, rumors will spread and this will attract unwanted attention. (Redacted) is already cooking up a sufficiently gruesome "training accident" to account for the military dead and wounded, which will hopefully at least delay any deeper investigation into the incident.

Even if their arrival was a fluke, the fact a battle has taken place between the two species on our own ground has changed the situation drastically. Both will no doubt suspect we have captured some of their technology and may attempt to retrieve it, which we will not be able to successfully conceal. Although either side will try to prevent the other from attacking, we cannot count on their being successful. We may face a larger alien incursion in the very near future, especially if secrecy efforts fail and the aliens learn from Earth-based transmissions what happened.

As long as the war was stalemated and they thought us ignorant, we had a chance to build our capabilities in secret, unmolested by any preemptive strike or attempt at alliance. We cannot count on this any longer.

RECOMMENDATIONS

The nuclear mines and kinetic projectiles launched into orbit along with the private-sector satellites over the last five years have given us a bare-bones orbital-defense capability, but a small incursion was able to avoid them and a larger incursion would simply overwhelm them. I recommend increasing the number of mines as quickly as possible, increasing the production of aircraft-deliverable anti-satellite weapons, and constructing thunderwells near strategic sites. Perhaps the president can be nudged to resume strategic-arms reduction talks with the Russians, which will free up strategic weapons for this purpose. Now that we have substantial alien technology, I strongly recommend shifting black-budget monies toward reverse engineering so we can have something more capable than Cold War projects to defend ourselves.

If the alien forces in our solar system alone turn their full might against us, there is no way we can withstand them. However, as long as each species keeps the bulk of the other's military power occupied, we might be able to defeat a smaller incursion and use that (and the alien prisoners in our possession) as bargaining chips to preserve some semblance of independence or the more likely outcome, inclusion in one species' sphere of influence under somewhat better terms. When elephants fight the mouse best stay unnoticed, but we may no longer have that option.

So just what happened in the Arizona desert? Were there other survivors the Feds don't know about? Find out by reading "Illegal Alien," available in the collection Flashing Steel, Flashing Fire and on other eBook platforms.

Thursday, November 8, 2012

Blast from the Past Movie Review: "Godzilla" (1998)

Last February, I promised my readers that I'd dig up some movies I saw years ago and see how they've held up over the years. After listening to the podcast How Did This Get Made, which my friend Nick got me interested in, I decided on the 1998 remake of Godzilla starring Matthew Broderick. I saw the movie in theaters, which meant it was the summer before I started eighth grade.

EDIT 10/4/2018: The podcast Myopia: Defend Your Childhood did an episode on it in which I participated. Here's the podcast link. And here are some further thoughts.

Now back to the actual review...


The Good

*Firstly, I liked how they updated the film to reference current events. The original Godzilla was made within a decade of the atomic bombing of Hiroshima and Nagasaki and was one of the first movies to take into account the fear of nuclear weapons and nuclear technology in general. This film references the controversial French nuclear tests in the 1990s, coming out in theaters two-odd years after the last test took place.

*The film's opening hints that Godzilla was descended from either Komodo monitors or marine iguanas affected by the French nuclear testing. Its design reflects this--although it's primarily bipedal, its forelimbs are fairly long and we do see it moving about on all fours. It also swims like a marine iguana.

*In addition to nuclear testing, the film also touched on issues like the glass ceiling and sexual harassment. The journalism career of female lead Audrey Timmonds (Maria Pitillo) is being hampered by her slimy boss who makes her get his groceries, implicitly offers to trade career advancement for sex despite being married, tells her to go away and leave the "big boys" to do their work, and steals credit for a story she put together revealing the origin of Godzilla. This serves as a motivator for some of Audrey's less than stellar actions.

*Despite being 14 years old, the special effects have mostly held up well as far as Godzilla himself is concerned. There are some moments that have a distinctly computer-generated look to them, but most of the time it still works.

*Godzilla's death is rather sad, even though he obviously needs to be put down.

*There are some pretty amusing moments throughout the film, including "Mayor Ebert" and his assistant "Gene." According to How Did This Get Made, movie critics Roger Ebert and Gene Siskel didn't like Independence Day very much and this was Roland Emmerich's and Dean Devlin's revenge. In particular, "Mayor Ebert" isn't portrayed very well. And then there's the clever and comical way Nick deals with pursuing baby Godzillas in Madison Square Garden.

*Although the concept of the baby Godzillas has been mocked as an attempt to rip off the Jurassic Park raptors, I found them entertaining. Godzilla has been depicted as having offspring before (Son of Godzilla), but let's just say Minya isn't exactly threatening.

*Finally, someone gives the French, in particular their intelligence services, the credit they're due.

The Bad

*Dr. Nick Tatopoulos (Matthew Broderick) refers to Godzilla as being a hybrid despite knowing almost nothing about him other than some samples he picked up in Panama. Although scientists aren't immune from jumping the gun (see the cold fusion episode in 1989), I would think a biologist like Nick would be a bit more prudent about hypothesizing without evidence.

*The "we need bigger guns" line was just obnoxiously bad. If they were trying to be funny by riffing on Jaws' legendary "we're going to need a bigger boat" line, it wasn't funny. It was just annoying and came off as uncreative.

*The movie started to drag in the middle, before the hunt for Godzilla's nest gets going. I imagine focusing on Audrey's journalism career and her relationship with Nick was intended to make us care about the characters, but it was rather slow.

*When they send the submarines after Godzilla in the ocean, the officers and crew are wearing hats marked "SSBN" and including the ship names. That acronym is used for ballistic missile submarines. Although I imagine in the event of something like this the military would simply grab the nearest submarines and send them into action, that role would be more appropriate for a nuclear attack submarine.

*The special effects for the baby Godzillas in Madison Square Garden have not held up well. They're pretty obviously CGI.

The Verdict

Not bad, but a bit long. 7.5 out of 10.

Saturday, September 1, 2012

Movie Review: "Starship Troopers: Invasion" (2012)

The other day, I drove up to North Fulton's last Blockbuster Video store and rented the new animated film Starship Troopers: Invasion.  Going to return it soon, but figured I'd review it first...


The Plot

The (surviving) major characters of the live-action film--Johnny Rico (now a general), Carmen Ibanez (a ship captain in her own right), and Carl Jenkins (an intelligence and ESP bigwig)--are brought back together when Carl requisitions Carmen's ship for a classified purpose he claims will win them the war.  When the Federation loses contact with the ship, Carmen and some Mobile Infantry have to get it back.

The Good

*It was a straight-up entertaining animated bug-blasting festival and was pretty fun to watch. Not necessarily all that thoughtful (see my comment on the politics), but it was still entertaining.  When I was a lot younger, I watched the animated series Starship Troopers: Roughnecks and this was a good reminder of that.

*It's an animated movie intended for adults. In the United States, animation is generally considered stuff for kids, with many attempts at using it for more mature audiences failing miserably (the awesome Titan A.E.) comes to mind.  However, outside of the U.S., animation can be used to tell more adult-oriented stories.  The movie was actually made in Japan, which is very well-known for that sort of thing.  In this case, there's much more violence (with blood), more realistic military cursing, nudity, and sex.

*It stayed out of politics entirely. The book depicted a society where one had to serve in the military (or some other dangerous sort of public service, although this is less clear) in order to vote, with the idea that if one had to sacrifice for something, one would appreciate it more and use it more wisely.  Paul Verhoeven, who was in charge of the first film, did not agree and depicted the Terran Federation as being some kind of fascist-ish regime that regulated how many children one could have, televised executions, may have tried to pass off a natural asteroid impact as an alien attack for its own purposes, and then bungled the military "response."  I don't agree with limiting the franchise in this manner ("no taxation without representation" should be reason enough), but that isn't fascistic.

Verhoeven could have made his point about fascism, war, propaganda, etc. by making an original movie and not trashing one of the best science fiction writers of the 20th Century by depicting his ideas as faux Nazism.  Thank God (I mean that) they're remaking it, and they get the bloody point.

*The movie is largely centered on Carmen, who was secondary to Johnny in the original film and is only referenced in the direct-to-video live-action sequels.  Johnny is there and he plays a pivotal role later on, but it's mostly her show.  I really wasn't expecting that.  Sci-fi action movies are generally a boys' club, but this is rather different.

*The sniper girl Trig is apparently a human from a non-Earth human colony, since she lost her family and hometown to a Bug assault. The first film depicts an asteroid strike on Buenoes Aires but otherwise it doesn't seem the Bugs have actually attacked Earth. Although in the book the Terran Federation included multiple planets, the film barely touches on human colonization of other worlds (a Mormon attempt to colonize a Bug world goes predictably badly) and although the animated TV series depicts other worlds, I don't recall any human settlements.

*Powered armor.  That was one thing they left out of the first movie (so they could depict people wearing SWAT gear getting massacred to make an antiwar point I suppose), but finally managed to bring in for the third.  In this one, like in the animated series, most of the soldiers wear roughly human-sized power suits, with the book-style uber-powered armor of the third film appearing in the climax.  On the DVD commentary, one of the people involved said by making it animated, they could depict stuff like the powered armor that would be too expensive to do live-action.

*The movie in general has some really good visuals like mangled bodies floating in zero-gravity, ship-to-ship combat, etc.  See my last comment about how you can do some stuff with animation you can't do live-action.

The Bad

*The completely gratuitous Carmen shower scene was ridiculous.  They start at her feet, pan up to her behind and come around for her breasts, all while this soft sexy music is playing.  Then she starts banging on the wall of the shower and cursing Carl for stealing her ship.  The latter is a character moment--it shows how fixated she is on the ship she commanded and getting it back--but in context, the whole scene is just aggravatingly dumb.


*Carl wasn't that much of a jerk in the first movie.  The only remotely jerky action I can recall is him telepathically prompting his ferret to bug his mother, which isn't especially jerky. In fact, even though he did dress like some escaped Nazi, it's strongly implied he used his telepathy to help Johnny rescue Carmen when her shuttle crashed in Bug territory, which is actually rather nice. One could argue that power corrupts, but Carmen flat-out tells him "you always were an asshole."  Granted, it's been years since I saw the original, but I don't remember any friction between the two of them back when they were in high school.

*During a briefing, Johnny asks Carmen out on a date, which she responds to by walking out of the briefing room.  Depicting Johnny pining after Carmen ten to twenty years after she Dear John'd him is kind of pathetic, plus since he's a general now and giving her orders, that would be really inappropriate.  It does play an important role later in the film and in context I suspect it was intended to be funny, but still.

*One of the characters has extra-sensory powers but didn't have them in the strength needed for the ESP program so he ended up a grunt.  One of the female characters gets all hot and bothered and says that this must be why he always knows when she's in the shower.

(They retain the coed showers present in the first film.)

The character's (weak) telepathy is a Chekhov's gun that should have been fired.  Given how the Bugs seem to run on the same frequencies as human telepaths (we see this to a degree in the first movie and it's a big plot point here), I would have loved to have seen this actually used somewhere. Perhaps in some key fight scene he manages to set the Bugs against each other?


*When Johnny orders the soldiers to investigate Carmen's missing ship, the soldiers agree to do it only if they let an officer who was jailed by Carl (for reasons I won't get into due to spoilers) lead them. Johnny agrees, but said this will not be prejudicial to his court-martial. The attempt to impose conditions, especially the way they did it, comes off as borderline insubordination.  It would have been better if one of the soldiers had asked more respectfully, citing said officer's record, and Johnny considered it and agreed.  THEN he can make the "this will be in no way prejudicial to his trial" comment.

*Since Casper Van Dien, who played Johnny in the original, executive-produced the film, it wouldn't have been that difficult to have him do Johnny's voice-acting.  Consider it something in the same vein as Peter Cullen always being the voice of Optimus Prime. I didn't mind the main characters being voiced by different actors than the ones who played them in the film (with the exception of Carl, who came off as really prissy at the beginning), but still.

*It was difficult to tell some of the lesser characters apart.

The Verdict

A fun romp that could have been a bit better, but I liked it better than the first movie.  7.5 out of 10.